![]() ![]() Wrath is another good option for increasing Athena’s raw damage output while within the 75% HP threshold. Null Follow-Up handily allows her to completely circumvent this weakness. One of the biggest issues Athena will face is that some opponents can negate her ability to naturally double, which will completely shut down her damage output. Passive B: Null Follow-Up / Wrath / Brash Assault Swift Sparrow, Atk/Spd Solo, and Fury are all good options (with varying levels of effectiveness) for raw stats, while Flashing Blade 4 is a decent option when paired with the Darting Blow Seal. Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo / Flashing Blade 4 / Fury (3 or 4)Īthena’s A skill should increase her offensive stats as much as possible to maximize her damage output. Moonbow’s cooldown of 2 allows for Athena to activate it every combat with Flashing Blade and Desperation active. The addition of Desperation to Athena’s weapon means that she can take advantage of many other B skills to improve her combat performance.Ī low cooldown, consistent Special like Moonbow is important as the majority of Athena’s damage output comes from Special activations. This skill has not been available on any distributed Combat Manuals.Preferred IV: +SPD or +ATK / -HP or -DEF or -RESĪs this is an offensive set, it’s important to maximize Athena’s offensive stats.This skill is not available on any distributed units.Sources of effects that compare unit's Spd with an ally's Spd:.Sources of effects that compare unit's Spd with a foe's Spd:.For example, if both Close Call 4 and Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.Repel 4 stacks with other effects that treats a unit's Spd as if granted by a certain amount.Effects that select units based on stats, such as from Chill Def/Res 3, directly select the unit with the appropriate stat(s) they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).The stat decrease that can be applied by Repel 4 is considered a temporary debuff.Repel triggers before Røkkr area-of-effect Specials.For example, Drag Back cannot cause an Infantry unit to occupy a mountain space.Movement occurs only if both the unit and the target can enter the target spaces normally.However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.The unit does not need to deal damage, nor be the first to attack. " If unit initiates combat" means if the user starts combat during the player phase.Sources of effects that reduce damage-reduction:.For more information, see Damage calculation.For example, if both Close Call 4 and Vital Astra activate, the maximum total damage-reduction is 65% instead of 80%, since the two skills reduce the damage to (1 − 50%) × (1 − 30%) = 42% of the original damage.Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as gem weapons and Triangle Adept.The damage-reduction is calculated after offensive Specials and skills that deal extra damage, such as Wo Dao+.If unit initiates combat, foe is moved 1 space away after combat. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). ![]() If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). ![]()
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